Uses of Class
eu.svjatoslav.aukio.e3d.renderer.raster.gi.Lightmap
Packages that use Lightmap
Package
Description
Progressive CPU global illumination.
Textured triangle rendering with perspective-correct UV mapping.
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Uses of Lightmap in eu.svjatoslav.aukio.e3d.renderer.raster.gi
Fields in eu.svjatoslav.aukio.e3d.renderer.raster.gi declared as LightmapModifier and TypeFieldDescriptionTriangleBvh.Entry.lightmapLightmap when the polygon is aLightmappedShape, else null.Methods in eu.svjatoslav.aukio.e3d.renderer.raster.gi that return LightmapModifier and TypeMethodDescriptionLightmappedShape.getLightmap()Returns the lightmap for this shape.LightmappedTriangle.getLightmap() -
Uses of Lightmap in eu.svjatoslav.aukio.e3d.renderer.raster.shapes.basic.texturedpolygon
Methods in eu.svjatoslav.aukio.e3d.renderer.raster.shapes.basic.texturedpolygon that return LightmapModifier and TypeMethodDescriptionTriangleMeshBlock.attachLightmapIfAbsent(int tri, Lightmap lightmap) Attaches a lightmap to a triangle unless one is already attached.TriangleMeshBlock.lightmapAt(int tri) The lightmap attached to a triangle, or null when the triangle is outside the stage-3 bubble (or GI has not reached it yet).Methods in eu.svjatoslav.aukio.e3d.renderer.raster.shapes.basic.texturedpolygon with parameters of type LightmapModifier and TypeMethodDescriptionTriangleMeshBlock.attachLightmapIfAbsent(int tri, Lightmap lightmap) Attaches a lightmap to a triangle unless one is already attached.