Uses of Package
eu.svjatoslav.aukio.e3d.renderer.raster
Packages that use eu.svjatoslav.aukio.e3d.renderer.raster
Package
Description
Graphical user interface components for the Aukio 3D engine.
Provides a simple text editor component rendered in 3D space.
Headless rendering toolkit: windowless snapshots, pixel assertions,
golden-image comparison and scene-state dumps.
Octree-based voxel volume representation and rendering for the Aukio 3D engine.
Ray tracer for rendering voxel data stored in an octree structure.
Rasterization-based real-time software renderer for the Aukio 3D engine.
Progressive CPU global illumination.
Lighting system for flat-shaded polygon rendering.
Renderable shape classes for the rasterization pipeline.
Primitive shape implementations for the rasterization pipeline.
3D line segment rendering with perspective-correct width and alpha blending.
Solid-color polygon rendering with scanline rasterization.
Textured triangle rendering with perspective-correct UV mapping.
Composite shapes that group multiple primitives into compound 3D objects.
Base class and utilities for composite shapes.
Solid composite shapes built from SolidTriangle primitives.
Aukio 3D engine.
Texture support with mipmap chains for level-of-detail rendering.
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Classes in eu.svjatoslav.aukio.e3d.renderer.raster used by eu.svjatoslav.aukio.e3d.guiClassDescriptionRGBA color representation for the Aukio 3D engine.Contains all state needed to render a single frame: the pixel buffer, graphics context, screen dimensions, and mouse event tracking.Root container that holds all 3D shapes in a scene and orchestrates their rendering.A vertex in 3D space with transformation and screen projection support.
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Classes in eu.svjatoslav.aukio.e3d.renderer.raster used by eu.svjatoslav.aukio.e3d.headlessClassDescriptionContains all state needed to render a single frame: the pixel buffer, graphics context, screen dimensions, and mouse event tracking.Root container that holds all 3D shapes in a scene and orchestrates their rendering.
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Classes in eu.svjatoslav.aukio.e3d.renderer.raster used by eu.svjatoslav.aukio.e3d.renderer.octree
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Classes in eu.svjatoslav.aukio.e3d.renderer.raster used by eu.svjatoslav.aukio.e3d.renderer.rasterClassDescriptionRGBA color representation for the Aukio 3D engine.Statistics for frustum culling, tracking composite-level culling efficiency.View frustum for frustum culling - eliminates objects outside the camera's view.Hierarchical depth pyramid for whole-block occlusion culling (Hi-Z).Coordinates the non-blocking parallel transform fork for one frame.Collects transformed shapes during a render frame and paints them in depth-sorted order.Contains all state needed to render a single frame: the pixel buffer, graphics context, screen dimensions, and mouse event tracking.Identifies which eye is being rendered in stereoscopic mode.A vertex in 3D space with transformation and screen projection support.
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Classes in eu.svjatoslav.aukio.e3d.renderer.raster used by eu.svjatoslav.aukio.e3d.renderer.raster.giClassDescriptionRGBA color representation for the Aukio 3D engine.Root container that holds all 3D shapes in a scene and orchestrates their rendering.
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Classes in eu.svjatoslav.aukio.e3d.renderer.raster used by eu.svjatoslav.aukio.e3d.renderer.raster.shapesClassDescriptionCollects transformed shapes during a render frame and paints them in depth-sorted order.Contains all state needed to render a single frame: the pixel buffer, graphics context, screen dimensions, and mouse event tracking.A vertex in 3D space with transformation and screen projection support.
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Classes in eu.svjatoslav.aukio.e3d.renderer.raster used by eu.svjatoslav.aukio.e3d.renderer.raster.shapes.basicClassDescriptionRGBA color representation for the Aukio 3D engine.Contains all state needed to render a single frame: the pixel buffer, graphics context, screen dimensions, and mouse event tracking.
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Classes in eu.svjatoslav.aukio.e3d.renderer.raster used by eu.svjatoslav.aukio.e3d.renderer.raster.shapes.basic.lineClassDescriptionRGBA color representation for the Aukio 3D engine.Contains all state needed to render a single frame: the pixel buffer, graphics context, screen dimensions, and mouse event tracking.
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Classes in eu.svjatoslav.aukio.e3d.renderer.raster used by eu.svjatoslav.aukio.e3d.renderer.raster.shapes.basic.solidpolygonClassDescriptionRGBA color representation for the Aukio 3D engine.Collects transformed shapes during a render frame and paints them in depth-sorted order.Contains all state needed to render a single frame: the pixel buffer, graphics context, screen dimensions, and mouse event tracking.A vertex in 3D space with transformation and screen projection support.
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Classes in eu.svjatoslav.aukio.e3d.renderer.raster used by eu.svjatoslav.aukio.e3d.renderer.raster.shapes.basic.texturedpolygonClassDescriptionRGBA color representation for the Aukio 3D engine.Collects transformed shapes during a render frame and paints them in depth-sorted order.Contains all state needed to render a single frame: the pixel buffer, graphics context, screen dimensions, and mouse event tracking.A vertex in 3D space with transformation and screen projection support.
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Classes in eu.svjatoslav.aukio.e3d.renderer.raster used by eu.svjatoslav.aukio.e3d.renderer.raster.shapes.composite.baseClassDescriptionRGBA color representation for the Aukio 3D engine.Collects transformed shapes during a render frame and paints them in depth-sorted order.Contains all state needed to render a single frame: the pixel buffer, graphics context, screen dimensions, and mouse event tracking.
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