All Classes and Interfaces

Class
Description
Demo showcasing the SolidPolygonArrow shape with various colors, sizes, orientations, and transparency levels.
Interface for a single benchmark test.
A recursive branch that can contain sub-branches.
Demo displaying coordinate system axes using 3D arrows.
Demo showcasing Constructive Solid Geometry (CSG) boolean operations.
A procedurally generated terrain mesh using the diamond-square algorithm.
A fractal tree demonstrating hierarchical transforms in Sixth 3D.
Represents a spiral galaxy composed of glowing points.
Automated graphics benchmark that tests the engine's rendering performance.
Demo showcasing light sources and their effect on shaded surfaces.
Benchmark test for solid opaque cubes with dynamic lighting.
Main entry point for Conway's Game of Life 3D demo.
Demo showing mathematical function graphs rendered in 3D.
Minimal example demonstrating how to create a basic 3D scene.
Demo showing volumetric octree rendering with raytracing capability.
Demo showing a point cloud galaxy simulation.
Demo showing numbers falling through 3D space like rain.
Demo showing a 3D cube of colored squares where each axis represents a color channel.
Gallery demo showcasing all available 3D shapes in the Sixth 3D engine.
Demo showing a sine heightmap surface with a central wireframe sphere.
Benchmark test for solid-color cubes.
Benchmark test for glowing point (star) billboards.
A 3D surface graph that visualizes mathematical functions of the form z = f(x, y).
Functional interface for 3D mathematical functions of the form z = f(x, y).
Demo showing a procedurally generated mountain landscape using the diamond-square algorithm.
Holds the results of a single benchmark test.
Demo showing a grid of 3D text editor components.
"Text Editor City" demo showing a 3D city of text editor components.
A cube composed of textured polygons.
Benchmark test for textured cubes.
Demo to test winding order and backface culling documentation.
Benchmark test for wireframe cubes.