Uses of Class
eu.svjatoslav.sixth.e3d.renderer.raster.ShapeCollection
Packages that use ShapeCollection
Package
Description
Graphical user interface components for the Sixth 3D engine.
Headless rendering toolkit: windowless snapshots, pixel assertions,
golden-image comparison and scene-state dumps.
Progressive CPU global illumination.
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Uses of ShapeCollection in eu.svjatoslav.sixth.e3d.gui
Methods in eu.svjatoslav.sixth.e3d.gui that return ShapeCollectionModifier and TypeMethodDescriptionViewPanel.getRootShapeCollection()Returns the root shape collection (scene graph). -
Uses of ShapeCollection in eu.svjatoslav.sixth.e3d.headless
Methods in eu.svjatoslav.sixth.e3d.headless with parameters of type ShapeCollectionModifier and TypeMethodDescriptionstatic StringSceneDump.dump(ShapeCollection scene, LightingManager lighting, Camera camera, GlobalIllumination gi) Dumps scene state to a human-readable string.static BufferedImageSnapshot.render(ShapeCollection scene, LightingManager lighting, Camera camera, int width, int height) Renders the scene once from the given camera.static BufferedImageSnapshot.render(ShapeCollection scene, LightingManager lighting, String pose, int width, int height) Renders the scene once from the given pose string.static voidSnapshot.renderInto(ShapeCollection scene, Camera camera, RenderingContext ctx, int backgroundArgb) Renders one frame into an existing context, filling the background with the given ARGB color first. -
Uses of ShapeCollection in eu.svjatoslav.sixth.e3d.renderer.raster.gi
Constructors in eu.svjatoslav.sixth.e3d.renderer.raster.gi with parameters of type ShapeCollectionModifierConstructorDescriptionGlobalIllumination(ShapeCollection shapes, LightingManager lightingManager, int threadCount) Creates the GI system.