Uses of Class
eu.svjatoslav.sixth.e3d.renderer.raster.lighting.LightSource
Packages that use LightSource
Package
Description
Progressive CPU global illumination.
Lighting system for flat-shaded polygon rendering.
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Uses of LightSource in eu.svjatoslav.sixth.e3d.renderer.raster.gi
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.gi with parameters of type LightSourceModifier and TypeMethodDescriptionbooleanGlobalIllumination.isLightVisible(SolidPolygon polygon, LightSource light) -
Uses of LightSource in eu.svjatoslav.sixth.e3d.renderer.raster.lighting
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.lighting that return types with arguments of type LightSourceModifier and TypeMethodDescriptionLightingManager.getLights()Returns all light sources in the scene.Methods in eu.svjatoslav.sixth.e3d.renderer.raster.lighting with parameters of type LightSourceModifier and TypeMethodDescriptionvoidLightingManager.addLight(LightSource light) Adds a light source to the scene.booleanGiLightProvider.isLightVisible(SolidPolygon polygon, LightSource light) Tells whether a light source currently has an unobstructed path to the polygon.voidLightingManager.removeLight(LightSource light) Removes a light source from the scene.