Uses of Class
eu.svjatoslav.sixth.e3d.renderer.raster.lighting.LightingManager
Packages that use LightingManager
Package
Description
Graphical user interface components for the Sixth 3D engine.
Headless rendering toolkit: windowless snapshots, pixel assertions,
golden-image comparison and scene-state dumps.
Progressive CPU global illumination.
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Uses of LightingManager in eu.svjatoslav.sixth.e3d.gui
Fields in eu.svjatoslav.sixth.e3d.gui declared as LightingManagerModifier and TypeFieldDescriptionRenderingContext.lightingManagerGlobal lighting manager for the scene.Methods in eu.svjatoslav.sixth.e3d.gui that return LightingManagerModifier and TypeMethodDescriptionViewPanel.getLightingManager()Returns the global lighting manager for the scene. -
Uses of LightingManager in eu.svjatoslav.sixth.e3d.headless
Methods in eu.svjatoslav.sixth.e3d.headless with parameters of type LightingManagerModifier and TypeMethodDescriptionstatic StringSceneDump.dump(ShapeCollection scene, LightingManager lighting, Camera camera, GlobalIllumination gi) Dumps scene state to a human-readable string.static BufferedImageSnapshot.render(ShapeCollection scene, LightingManager lighting, Camera camera, int width, int height) Renders the scene once from the given camera.static BufferedImageSnapshot.render(ShapeCollection scene, LightingManager lighting, String pose, int width, int height) Renders the scene once from the given pose string. -
Uses of LightingManager in eu.svjatoslav.sixth.e3d.renderer.raster.gi
Constructors in eu.svjatoslav.sixth.e3d.renderer.raster.gi with parameters of type LightingManagerModifierConstructorDescriptionGlobalIllumination(ShapeCollection shapes, LightingManager lightingManager, int threadCount) Creates the GI system.