All Classes and Interfaces
Class
Description
Interface for a single benchmark test.
A recursive branch that can contain sub-branches.
Demo displaying coordinate system axes using 3D arrows.
Demo showcasing Constructive Solid Geometry (CSG) boolean operations.
Golden-image regression suite: renders EVERY launcher demo headlessly
through
Snapshot and compares against reference images committed
under goldens/ in lossy JPEG XL (quality 98).A procedurally generated terrain mesh using the diamond-square algorithm.
A fractal tree demonstrating hierarchical transforms in Aukio 3D.
Fullscreen demo showcasing the FSEM (Fullscreen Exclusive Mode) support.
Represents a spiral galaxy composed of glowing points.
Radius-gated GI showcase: a 48 000-unit procedural tower district
stored as lean
TriangleMeshBlocks (the same geometry kind
streaming game worlds use).Automated graphics benchmark that tests the engine's rendering performance.
Head tracking demo for RayNeo XR glasses.
Demo showcasing a walkable house interior with multiple rooms, each lit
by a differently colored light source.
Demo showcasing light sources and their effect on shaded surfaces.
Benchmark test for solid opaque cubes with dynamic lighting.
Main entry point for Conway's Game of Life 3D demo.
Demo showing mathematical function graphs rendered in 3D.
Minimal example demonstrating how to create a basic 3D scene.
Demo for the engine's Wavefront OBJ loader (
ObjLoader).A bundled city model that the demo can load.
Demo showing volumetric octree rendering with raytracing capability.
Demo showing a point cloud galaxy simulation.
Demo showing numbers falling through 3D space like rain.
Demo showing a 3D cube of colored square plates where each axis represents a color channel.
Gallery demo showcasing all available 3D shapes in the Aukio 3D engine.
Demo showing a sine heightmap surface with a central wireframe sphere.
Benchmark test for solid-color cubes.
SpaceMouse 6DOF mouse demo.
Benchmark test for glowing point (star) billboards.
Stereoscopic 3D demo showcasing side-by-side rendering for XR glasses.
A 3D surface graph that visualizes mathematical functions of the form z = f(x, y).
Functional interface for 3D mathematical functions of the form z = f(x, y).
Demo showing a procedurally generated mountain landscape using the diamond-square algorithm.
Holds the results of a single benchmark test.
Demo showing a grid of 3D text editor components.
"Text Editor City" demo showing a 3D city of text editor components.
A cube composed of textured polygons.
Benchmark test for textured cubes.
GI scaling test bed: a night-time village of multiple houses, each
one to three floors, on an open ground plane with streets, street
lamps and a distant moon.
Village scale knobs, parsed from command line.
Demo to test winding order and backface culling documentation.
Benchmark test for wireframe cubes.