Uses of Class
eu.svjatoslav.sixth.e3d.gui.RenderingContext
Packages that use RenderingContext
Package
Description
Sixth 3D engine.
Sixth 3D engine.
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Uses of RenderingContext in eu.svjatoslav.sixth.e3d.gui
Methods in eu.svjatoslav.sixth.e3d.gui that return RenderingContextMethods in eu.svjatoslav.sixth.e3d.gui with parameters of type RenderingContextModifier and TypeMethodDescriptionvoidUserRelativityTracker.analyze(TransformsStack transformPipe, RenderingContext renderingContext) -
Uses of RenderingContext in eu.svjatoslav.sixth.e3d.math
Methods in eu.svjatoslav.sixth.e3d.math with parameters of type RenderingContextModifier and TypeMethodDescriptionvoidVertex.calculateLocationRelativeToViewer(TransformsStack transforms, RenderingContext renderContext) Transforms vertex coordinate to calculate its location relative to the viewer. -
Uses of RenderingContext in eu.svjatoslav.sixth.e3d.renderer.raster
Methods in eu.svjatoslav.sixth.e3d.renderer.raster with parameters of type RenderingContextModifier and TypeMethodDescriptionvoidRenderAggregator.paint(RenderingContext renderBuffer) voidShapeCollection.paint(ViewPanel viewPanel, RenderingContext renderingContext) -
Uses of RenderingContext in eu.svjatoslav.sixth.e3d.renderer.raster.shapes
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.shapes with parameters of type RenderingContextModifier and TypeMethodDescriptionabstract voidAbstractCoordinateShape.paint(RenderingContext renderBuffer) voidAbstractCoordinateShape.transform(TransformsStack transforms, RenderAggregator aggregator, RenderingContext renderingContext) abstract voidAbstractShape.transform(TransformsStack transforms, RenderAggregator aggregator, RenderingContext renderingContext) -
Uses of RenderingContext in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic with parameters of type RenderingContextModifier and TypeMethodDescriptionvoidForwardOrientedTexture.paint(RenderingContext targetRenderingArea) Paint the texture on the screen (targetRenderingArea) -
Uses of RenderingContext in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.line
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.line with parameters of type RenderingContext -
Uses of RenderingContext in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.solidpolygon
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.solidpolygon with parameters of type RenderingContextModifier and TypeMethodDescriptionstatic voidSolidPolygon.drawHorizontalLine(LineInterpolator line1, LineInterpolator line2, int y, RenderingContext renderBuffer, Color color) static voidSolidPolygon.drawPolygon(RenderingContext context, Point2D onScreenPoint1, Point2D onScreenPoint2, Point2D onScreenPoint3, MouseInteractionController mouseInteractionController, Color color) voidSolidPolygon.paint(RenderingContext renderBuffer) -
Uses of RenderingContext in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.texturedpolygon
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.texturedpolygon with parameters of type RenderingContext -
Uses of RenderingContext in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite.base
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite.base with parameters of type RenderingContextModifier and TypeMethodDescriptionvoidAbstractCompositeShape.beforeTransformHook(TransformsStack transformPipe, RenderingContext context) This method should be overridden by anyone wanting to customize shape before it is rendered.voidAbstractCompositeShape.transform(TransformsStack transformPipe, RenderAggregator aggregator, RenderingContext context) -
Uses of RenderingContext in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite.textcanvas
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite.textcanvas with parameters of type RenderingContextModifier and TypeMethodDescriptionvoidTextCanvas.beforeTransformHook(TransformsStack transformPipe, RenderingContext context) voidCanvasCharacter.paint(RenderingContext renderingContext) Paints the character on the screen.