Package eu.svjatoslav.sixth.e3d.renderer.octree


package eu.svjatoslav.sixth.e3d.renderer.octree
Octree-based voxel volume representation and rendering for the Sixth 3D engine.

This package provides a volumetric data structure based on an octree, which enables efficient storage and rendering of voxel data. The octree recursively subdivides 3D space into eight octants, achieving significant data compression for sparse or repetitive volumes.

Key classes:

  • OctreeVolume - the main octree data structure for storing and querying voxel cells
  • IntegerPoint - integer 3D coordinate used for voxel addressing
See Also: