Package eu.svjatoslav.sixth.e3d.renderer.raster.slicer
package eu.svjatoslav.sixth.e3d.renderer.raster.slicer
Geometry slicing for perspective-correct texture rendering.
Large textured polygons are subdivided into smaller triangles to ensure accurate perspective correction. This package provides the recursive subdivision algorithm used by composite shapes.
- See Also:
-
ClassesClassDescriptionRepresents an edge (border line) of a triangle in the polygon slicing pipeline.Recursively subdivides textured polygons into smaller triangles for perspective-correct rendering and level-of-detail management.