Uses of Package
eu.svjatoslav.sixth.e3d.renderer.raster.lighting
Packages that use eu.svjatoslav.sixth.e3d.renderer.raster.lighting
Package
Description
Graphical user interface components for the Sixth 3D engine.
Headless rendering toolkit: windowless snapshots, pixel assertions,
golden-image comparison and scene-state dumps.
Progressive CPU global illumination.
Lighting system for flat-shaded polygon rendering.
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Classes in eu.svjatoslav.sixth.e3d.renderer.raster.lighting used by eu.svjatoslav.sixth.e3d.guiClassDescriptionManages light sources in the scene and calculates lighting for polygons.
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Classes in eu.svjatoslav.sixth.e3d.renderer.raster.lighting used by eu.svjatoslav.sixth.e3d.headlessClassDescriptionManages light sources in the scene and calculates lighting for polygons.
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Classes in eu.svjatoslav.sixth.e3d.renderer.raster.lighting used by eu.svjatoslav.sixth.e3d.renderer.raster.giClassDescriptionOptional provider of global-illumination data for
LightingManager.Manages light sources in the scene and calculates lighting for polygons.Represents a light source in the 3D scene with position, color, and intensity. -
Classes in eu.svjatoslav.sixth.e3d.renderer.raster.lighting used by eu.svjatoslav.sixth.e3d.renderer.raster.lightingClassDescriptionOptional provider of global-illumination data for
LightingManager.Represents a light source in the 3D scene with position, color, and intensity.