Class TessellationEdge
java.lang.Object
eu.svjatoslav.sixth.e3d.renderer.raster.tessellation.TessellationEdge
Represents an edge of a triangle in the tessellation pipeline.
A TessellationEdge connects two Vertex endpoints and carries an
identification count used by the TexturedPolygonTessellator to determine which edge
of the original triangle this edge corresponds to (1, 2, or 3). This identification
is essential for correct recursive tessellation -- when the longest edge is split,
the tessellator uses the count to decide how to partition the triangle into two
smaller triangles.
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Field Summary
FieldsModifier and TypeFieldDescriptionintThe edge identifier (1, 2, or 3) indicating which edge of the original triangle this tessellation edge represents. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiondoubleComputes the 3D Euclidean distance between the two endpoint vertices.Computes the midpoint vertex of this edge by averaging both the 3D coordinates and the 2D texture coordinates of the two endpoints.voidSets the endpoints and edge identifier for this tessellation edge.
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Field Details
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count
public int countThe edge identifier (1, 2, or 3) indicating which edge of the original triangle this tessellation edge represents. Used byTexturedPolygonTessellatorduring recursive tessellation.
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Constructor Details
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TessellationEdge
public TessellationEdge()Creates an uninitialized tessellation edge for reuse.
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Method Details
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set
Sets the endpoints and edge identifier for this tessellation edge.- Parameters:
c1- the first vertex endpointc2- the second vertex endpointcount- the edge identifier (1, 2, or 3)
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getLength
public double getLength()Computes the 3D Euclidean distance between the two endpoint vertices.- Returns:
- the length of this edge in world-space units
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getMiddlePoint
Computes the midpoint vertex of this edge by averaging both the 3D coordinates and the 2D texture coordinates of the two endpoints.- Returns:
- a new
Vertexat the midpoint, with interpolated texture coordinates
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