Uses of Class
eu.svjatoslav.sixth.e3d.renderer.raster.texture.Texture

Packages that use Texture
Package
Description
Ray tracer for rendering voxel data stored in an octree structure.
Progressive CPU global illumination.
Primitive shape implementations for the rasterization pipeline.
Textured triangle rendering with perspective-correct UV mapping.
Composite shapes that group multiple primitives into compound 3D objects.
Texture support with mipmap chains for level-of-detail rendering.