Uses of Class
eu.svjatoslav.sixth.e3d.renderer.raster.texture.Texture
Packages that use Texture
Package
Description
Ray tracer for rendering voxel data stored in an octree structure.
Progressive CPU global illumination.
Primitive shape implementations for the rasterization pipeline.
Textured triangle rendering with perspective-correct UV mapping.
Composite shapes that group multiple primitives into compound 3D objects.
Texture support with mipmap chains for level-of-detail rendering.
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Uses of Texture in eu.svjatoslav.sixth.e3d.renderer.octree.raytracer
Constructors in eu.svjatoslav.sixth.e3d.renderer.octree.raytracer with parameters of type TextureModifierConstructorDescriptionRayTracer(Texture texture, OctreeVolume octreeVolume, Vector<LightSource> lights, RaytracingCamera raytracingCamera, ViewPanel viewPanel) Creates a new ray tracer for the given scene configuration. -
Uses of Texture in eu.svjatoslav.sixth.e3d.renderer.raster.gi
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.gi that return TextureModifier and TypeMethodDescriptionLightmap.backTexture()The texture GI should write the next composite into.Lightmap.shownTexture()The texture the triangle should show right now. -
Uses of Texture in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic
Fields in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic declared as TextureModifier and TypeFieldDescriptionfinal TextureBillboard.textureThe texture to display on this billboard.Constructors in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic with parameters of type Texture -
Uses of Texture in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.texturedpolygon
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.texturedpolygon that return TextureMethods in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.texturedpolygon with parameters of type TextureModifier and TypeMethodDescriptionvoidTexturedTriangle.setTexture(Texture texture) Atomically swaps the texture.Constructors in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.texturedpolygon with parameters of type TextureModifierConstructorDescriptionTexturedTriangle(Vertex p1, Vertex p2, Vertex p3, Texture texture) Creates a textured triangle with the specified vertices and texture. -
Uses of Texture in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite that return TextureModifier and TypeMethodDescriptionstatic TextureForwardOrientedTextBlock.getTexture(String text, int maxUpscaleFactor, Color textColor) Creates aTexturecontaining the rendered text string.TexturedRectangle.getTexture()Returns the backing texture for this rectangle. -
Uses of Texture in eu.svjatoslav.sixth.e3d.renderer.raster.texture
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.texture that return TextureModifier and TypeMethodDescriptionstatic TextureTextureGenerator.glowingBorder(int size, Color borderColor, int borderWidth, int glowIntensity, boolean transparent, int maxUpscale) Creates a texture with a transparent center and glowing border edges.static TextureTextureGenerator.radialGlow(int size, Color color) Creates a texture with a circular radial gradient glow.static TextureTextureGenerator.solidWithBorder(int size, Color fillColor, Color borderColor, int borderWidth, int maxUpscale) Creates a texture with a solid fill color and an opaque border.