Uses of Class
eu.svjatoslav.sixth.e3d.renderer.raster.texture.Texture
Packages that use Texture
Package
Description
Ray tracer for rendering voxel data stored in an octree structure.
Primitive shape implementations for the rasterization pipeline.
Textured triangle rendering with perspective-correct UV mapping.
Composite shapes that group multiple primitives into compound 3D objects.
-
Uses of Texture in eu.svjatoslav.sixth.e3d.renderer.octree.raytracer
Constructors in eu.svjatoslav.sixth.e3d.renderer.octree.raytracer with parameters of type TextureModifierConstructorDescriptionRayTracer(Texture texture, OctreeVolume octreeVolume, Vector<LightSource> lights, RaytracingCamera raytracingCamera, ViewPanel viewPanel) Creates a new ray tracer for the given scene configuration. -
Uses of Texture in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic
Fields in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic declared as TextureModifier and TypeFieldDescriptionfinal TextureBillboard.textureThe texture to display on this billboard.Constructors in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic with parameters of type Texture -
Uses of Texture in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.texturedpolygon
Fields in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.texturedpolygon declared as TextureModifier and TypeFieldDescriptionfinal TextureTexturedTriangle.textureThe texture to apply to this triangle.Constructors in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.texturedpolygon with parameters of type TextureModifierConstructorDescriptionTexturedTriangle(Vertex p1, Vertex p2, Vertex p3, Texture texture) Creates a textured triangle with the specified vertices and texture. -
Uses of Texture in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite
Methods in eu.svjatoslav.sixth.e3d.renderer.raster.shapes.composite that return TextureModifier and TypeMethodDescriptionstatic TextureForwardOrientedTextBlock.getTexture(String text, int maxUpscaleFactor, Color textColor) Creates aTexturecontaining the rendered text string.TexturedRectangle.getTexture()Returns the backing texture for this rectangle.