Uses of Package
eu.svjatoslav.sixth.e3d.renderer.raster.texture
Packages that use eu.svjatoslav.sixth.e3d.renderer.raster.texture
Package
Description
Ray tracer for rendering voxel data stored in an octree structure.
Primitive shape implementations for the rasterization pipeline.
Textured triangle rendering with perspective-correct UV mapping.
Composite shapes that group multiple primitives into compound 3D objects.
Texture support with mipmap chains for level-of-detail rendering.
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Classes in eu.svjatoslav.sixth.e3d.renderer.raster.texture used by eu.svjatoslav.sixth.e3d.renderer.octree.raytracerClassDescriptionRepresents a 2D texture with mipmap support for level-of-detail rendering.
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Classes in eu.svjatoslav.sixth.e3d.renderer.raster.texture used by eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basicClassDescriptionRepresents a 2D texture with mipmap support for level-of-detail rendering.
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Classes in eu.svjatoslav.sixth.e3d.renderer.raster.texture used by eu.svjatoslav.sixth.e3d.renderer.raster.shapes.basic.texturedpolygonClassDescriptionRepresents a 2D texture with mipmap support for level-of-detail rendering.
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Classes in eu.svjatoslav.sixth.e3d.renderer.raster.texture used by eu.svjatoslav.sixth.e3d.renderer.raster.shapes.compositeClassDescriptionRepresents a 2D texture with mipmap support for level-of-detail rendering.
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Classes in eu.svjatoslav.sixth.e3d.renderer.raster.texture used by eu.svjatoslav.sixth.e3d.renderer.raster.textureClassDescriptionRepresents a single resolution level of a texture as a raw int array.